Floyd Norman Author

온라인홀덤

홀덤사이트 Floyd Norman is an American animator, writer and widely recognized for his pioneering work in the animation industry.
He became one of the first African-American animators to work at Disney, starting his career in the late 1950s.

I consider myself a very lucky guy to have met and worked with the amazing people most of you have only read about. It's a long list that includes Walt Disney, Stephen Busustow, Bill Hanna, Joe Barbera, Friz Freleng and Chuck Jones. And yes, even Tex Avery although he insisted we call him, Fred.
The animation industry of 2012 is a far cry from what we experienced in 1956 so I've wanted to share what life was like at Disney, Hanna-Barbera and the other smaller studios back then.
Generation is pretty much in the history books today 홀덤사이트 추천 but there are a few of us left who remember and share the wonderful experience called a career in the cartoon business.

Floyd Norman Net Worth

Floyd Norman is an American animator, writer, and comic book artist with a net worth of $2 million.
Best known for working for several animation companies, such as Walt Disney Animation Studios, Hannah-Barbera Productions, and Pixar.

He was born in Santa Barbara, California, in June 1935, He worked as a cleaner in the 1959 film Sleeping Beauty.
Norman also worked for several TV series, including The Sword in the Stone, The Jungle Book, Robin Hood, Scoby Goes Hollywood, Scoby-Doo! in Arabian Nights, The Printstones Christmas Carol, The Hindback of Notre Dame, Mulan, The Tiger Movie, The Movie, The Movie, Do, Movie, Do, Do, Do, Do, Norman, Do, and Robot Chicken.
His books are as follows.

Animated Life

A Lifetime of Tips, Tricks, Techniques and Stories from an Animation Legend" – In this book, Norman shares his personal stories and insights from his long career in animation, giving readers a behind-the-scenes look at both his professional journey and the animation process.

Faster Cheaper

The Flip Side of the Art of Animation" – This book offers a glimpse into Norman's personal projects, sketches, and independent work, highlighting the passion he has for animation beyond his work at major studios.

How the Grinch Stole Disney

The Animated Life of Floyd Norman" – This is an autobiographical account where he narrates his life and contributions to the world of animation, touching on the ups and downs he experienced throughout his career.

Computer Animation, Old School

홀덤사이트

Old School

Okay, we've been down this road before but it's a fun ride.
Let's remind ourselves how primitive things were only a few decades ago.
I worked on this sequence in Walt Disney's “101 Damatians.”
It seems we were making the movie pretty much in sequence.
This was the final act where the evil Cruella DeVille get's hers.
The movie ends on a high note when the family gathers together to sing, “We'll have a Dalmatian Plantation.”

But, let's go back to the road and the final chase sequence near the end of the movie. If you remember, Cruella is roaring around the snowy mountain highway in her roadster.
We didn't have the luxury of digital technology in the old days and animating vehicles was always a daunting task.
The clever guys in Woolie's layout department came up with the idea of filming scale models as guides for our animation.
We painted the vehicles white with a black outline.
This would make our use of the printed out rotoscopes a lot easier to read.
In this shot you see layout artist, Basil Davidovich on the left.
That's our cameraman in the center.
Unfortunately, I can't remember his name. Animator, story man, Dick Lucas is on the right in the photograph.

Computer Animation

Clearly what we were doing was pretty low tech when you consider the tools we have today.
Yet, that's the cool thing about working, “Old School.”
You do what you have to do with the tools you have.
Computers were still amazing devices regarded for science fiction movies.
Could not even imagine the way animation would be created in the years ahead.
This was still 1959-1960. A date that almost seems like the stone age when it comes to technology.

In spite of all this, we managed to craft a pretty effective sequence that provided the cap for movie's finale. It was a wild mountain chase that gave the audience a few chills and thrills. Having a computer would have been a big help.
However, I honestly think we had more fun doing it this way.

Animation Computer Graphics

2D Animation

Definition : This involves creating motion in a two-dimensional space.
Often used for simple or traditional styles of animation where the visual elements move up, down, left, or right on the screen.

Applications : Television cartoons, web animations, and video games often use 2D animation.

Techniques : Examples include frame-by-frame animation, tweening, and rigged animation where characters have a skeleton or "rig" that can be moved.

3D Animation

Definition : Involves creating animated images in a three-dimensional digital environment.
The process typically includes modeling, rigging, and rendering.
3D animation simulates real-world physics and environments, creating depth and realistic motion.

Applications : This is used in animated feature films, video games, special effects in live-action movies.

Techniques : The process involves creating a 3D model, rigging it (giving it a skeleton for movement), and then animating it by manipulating the model over time.

key steps in computer animation

Modeling : The creation of characters, objects, or environments in a digital space, usually with specialized software like Blender, Maya, or 3ds Max.

Rigging : The process of creating a skeletal structure that defines how the character or object will move.
The "rig" allows animators to control the movement of a model easily.

Animation : This is where the actual movement is created.
Manipulate the model or object, defining keyframes, and the software fills in the motion between these keyframes.

Rendering : After animation, the final step is rendering, where the animation is processed into a video or sequence of imaged.
This step can include lighting, shadows, textures, and other visual effects to make the scene look more realistic.

Post-Production : After rendering, additional elements like sound, special effects, editing are added to complete the final project.

Common Tools for Computer Animation

Blender : A free and open-source software used for both 2D and 3D animation, offering a range of tools from modeling to animation and rendering.

Autodesk Maya : A high-end software widely 온라인홀덤 used in the film and gaming industries for creating complex 3D animations.

Adobe After Effects : Mainly used for 2D animation and compositing, often employed for visual effects and motion graphics.

Use Cases of Computer Animation Film and TV : Many animated films, like those from Pixar and DreamWorks, are created using 3D computer animation.
2D animation remains popular in certain genres, such as anime.

Video Games : Almost all modern video games, especially 3D games, use computer animation for characters, objects, and environments.

Virtual Reality (VR) : Computer animation is essential in creating immersive experiences in VR, simulating real-world physics and environments.

Education and Simulations : In simulations for training, scientific visualizations, and educational videos to explain complex processes.

Computer animation has transformed storytelling, entertainment, and even professional industries by creating dynamic and realistic experiences that would be impossible or impractical to achieve through traditional means.